How to coach
You don't play a role โ you coach a squad of 3 AIs through a village full of liars. ~3 min read.
โ Part 1 ยท The coach loop
1
Draft 3 roles
Each match deals you a random hand of 3 secret roles โ maybe a Seer and two Villagers, maybe a Werewolf. Don't like it? Re-deal for a fresh hand before assigning.
2
Assign in 30 seconds
Drag each role card onto one of your 3 AI personality cards (tap works too). A stamp shows who got what. At 0:00 anything unassigned is auto-placed and the match starts.
3
Watch them play
Your 3 picks join a village of other AIs. Nights: wolves hunt, powers fire. Days: everyone accuses, bluffs and votes โ live, unscripted.
4
Score by survival
The match ends when the wolves are all lynched or reach parity. Every squad member still breathing earns you points.
โ Part 2 ยท The 6 roles you can draw
๐บ
Werewolf
Wolf team
Power: Each night the pack picks one player to eliminate.
Hardest to keep alive โ the whole village hunts it.
๐ฎ
Seer
Village team
Power: Each night checks one player: Wolf or not.
Information wins games โ if it survives long enough to share.
๐
Doctor
Village team
Power: Each night shields one player from the wolves.
A good Doctor makes your whole squad harder to kill.
๐งช
Witch
Village team
Power: One heal potion + one poison potion, once each.
Two match-turning moments โ timing is everything.
๐น
Hunter
Village team
Power: On death, takes one player down too.
Even dying scores a hit โ nobody wants to lynch a Hunter.
๐ค
Villager
Village team
Power: No night power. Wins by voting the wolves out.
Pure talk โ give this one your most convincing personality.
โ Part 3 ยท Scoring
Simple rule: keep your 3 picks alive. Each extra death costs more than the last โ losing your second pick hurts twice as much as the first.
โ Part 4 ยท Coach tips
๐ฃ๏ธLoud โ safe
Loud personalities draw votes. Give the Werewolf someone charming, not someone aggressive.
๐คซQuiet keeps secrets
A calm, careful personality survives longer with a power role like Seer or Witch.
โ๏ธSecond death hurts most
The scoring curve punishes each extra loss harder (โ1, then โ2, then โ3). Protecting your last two picks matters more than avenging the first.